Towards an optimized multisensory VR experience

OPTIS supports the digitalization of industrial process with the latest version of its Theia-RT visualization software at GPU Tech Europe

October 10th, 2017 | Innovation

PR GTC Eu

In order to ensure the highest quality products to their customers, industrial players must have immersive high-performance tools that enable them to easily put themselves in the position of the end user. By integrating Theia-RT 2018 in many devices such as the StarVR headset and Barco’s displays, OPTIS offers several options to its customers to get a highly-realistic immersion. 

 

OPTIS today makes it possible for manufacturers and suppliers to view their product instantly to make quick decisions in the product development process, from creation to validation. The multiplicity of devices in which we are integrated – every system available in the market - is ideal for optimizing a virtual product review.

SOUND RESTITUTION FOR AN UNMATCHED LEVEL OF REALISM

As for the audio part, Theia-RT is now coupled with NVIDIA VRWorks™ Audio SDK, for a high-fidelity sound restitution. This implementation fully simulates how sound propagates in real-time in the virtual prototype, taking into account the interaction of the users with the prototype and its environment. Combined with the audio material definition expertise of OPTIS Genesis, market reference for audio simulation in aerospace and car industry, it provides for an entirely realistic VR immersion. Theia-RT 2018 thus brings the virtual product review to an unmatched level of realism. The combination of human perceptive senses immerses professionals in their design for a lifelike experience. To support this powerful innovation, NVIDIA® Quadro® GPUs provide the reliability and performance Theia requires to experience 3D virtual prototypes immediately, in scale 1.

 

Come and meet OPTIS in the GPU’s VR village to experience a unique multisensory VR immersion, with THEIA-RT 2018.

 

TO GO FURTHER:

 

Read the full Press Release 

OPTIS debuts next evolution in prototyping at SIGGRAPH 

Why adding sound simulation to visualization?

Further bridging the gap between design and engineering